Seeing that the 2023 Season will commence on March 30th, it doesn’t come as much of a surprise that The Show opted to release its new game two days prior, which they did last year as well. The Show officially announced its release date for the 2023 edition on January 30th at 12PM PT. MLB The Show 23 is set to launch on March 28th, 2023. No matter how disappointed I was last year, I’m on the hype train for MLB The Show 23 and can’t wait to see what else is in store.MLB The Show 23 – Release Date Copyright MLB The Show 23 Instead, those features were nerfed compared to their Tech Test versions and ultimately didn’t seem to affect gameplay positively at all. Those tweaks looked great and sounded as if they’d actually lessen the gameplay woes we’ve been experiencing. I look at the additions of Dynamic PAR and Dynamic PCI last year as perfect examples. There’s plenty of nuance in the gameplay tweaks that can lead to significant improvements or end up being trivial bullet points. But so far, everything SDS has announced truly sounds amazing and has me more excited for ‘ 23 than I was for last year’s game at this time. I was incredibly excited for MLB The Show 22 only to be entirely underwhelmed and disappointed in the gameplay experience. We do this song and dance every year and so much can change between now and getting our hands on the game. It’s easy to get caught up in pre-release hype for every game. It would also lead to way too many steals as the limit was approached, so I applaud SDS for skipping this, at least for now. It would guarantee extended griefing with players continually exceeding the limit and forcing balks, prolonging the game. The pick-off limit rule is also being skipped in favor of the overall gameplay experience, and I think that’s a good call. The actual pitch clock will not be in the game per MLB’s rules, but the DD pitch clock remains. These shift changes are implemented, and while you’ll still be able to tweak your alignment, your options will be limited to the new rules.ĭiamond Dynasty always had an AFK pitch timer, forcing pitchers to throw the ball after six seconds of inactivity. With infielders now being reduced to two infielders on both sides of second base and on the infield dirt, MLB The Show 23 will follow suit. The shift has long been a conversation in baseball circles as it overtook the league and changed the way defenses lined up on the field. ![]() Major League Baseball is adopting some new rules for 2023 and one of the big ones is the defensive shift ban. Much of this will depend on how SDS pumps out attributes this year, but I think this will be a really interesting change of pace and add a cool wrinkle to DD. This change with Clutch becoming important in key situations will affect card evaluations and potentially alter the meta landscape. For years now, Contact and Power ratings were the be-all-end-all for hitters while H/9 was the main attribute the community focused on. This has the potential to be a powerful dynamic in Diamond Dynasty. The same will be true with pitchers (both SP and RP) as their H/9 rating disappears in favor of their pitching clutch rating. Now, a batter’s contact rating goes out the window in favor of their clutch rating with runners in scoring position. Contact and H/9 have long been hugely important in the pitcher/batter battle. When runners are in scoring position, both pitchers and hitters will now see their clutch rating come into play. Speaking of significant gameplay changes, we’re getting a pretty big one with the clutch attribute modification. That’s a huge win for the integrity of gameplay and the competitive meta. If these changes truly do affect fielding and poor fielders finally become a significant liability, the addition of the DH will allow DD players to continue using their favorite hitters while not having to sacrifice fielding. We’ll talk more about the addition of the universal DH, but these fielding changes tie directly into that addition. Will it happen enough to cost you runs and make you question using Thomas at 1B? Only time will tell, but this is hugely exciting to me if it plays out the way SDS said it will. ![]() ![]() This can reduce the overall success rate on tough plays by poor fielding first basemen like Frank Thomas. This isn’t the fully fleshed out idea that I had, but it’s definitely a good start. The significance here is that the first baseman will have to pick the ball on the bounce and the success rate will be determine by the first baseman’s fielding attribute. If you release your throw in the yellow portion of the throw meter, it will be a guaranteed dirt ball each time. Force throws to first base will now have an added layer of depth. Another new addition is something that I specifically called out and asked for, although in a different form.
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